Direct
fire:
This uses Shooting
Skill (SS) and the shooter must be able to see at least half of the
target to hit it. State what you are firing at and measure the range
of your weapon towards the target, then roll a D6 and compare the
result with the shooter's SS. If you hit the target, damage from
armour piercing ordinance is worked out as per the weapon's
specifications. If you are firing a weapon that uses a blast
template, you must take a weapon effect card and check the result on
the weapon effect table. Ignore hit, or deviation results, simply
check the damage caused on the table.
Armour piercing
ordinance is always fired directly at a target.
Indirect
fire:
This uses the
following rules:
1
– State what you are firing at and guess the range from your weapon
to the target.
2
– Measure your guess towards the target from your weapon. DO
NOT measure the distance
to the target! Place the blast template at the range you guessed.
EG “I think the range from my cannon to your Orks is
24” Measure 24” from your cannon in a straight line towards the
Orks and place the blast template with its centre over your guess.
3 – Take a weapon
effect card to find out what happens.
Whether a
weapon can fire directly, or indirectly is largely determined by the
type of weapon being used at the time, although some weapons are able
to fire both directly and indirectly. This is shown on the weapon
specifications as -
D – direct
fire
I – indirect
fire
DI – either.
For
example, a rifle is always fired directly at a target and the target
has to be visible to the shooter, so the spec's for a rifle will have
D. A mortar is always fired indirectly and the target does not have
to be visible to members of the weapon's team. The mortar will have
an I in its spec's. An artillery piece, such as the German 88mm AA
gun, can be fired directly or indirectly at targets, so will have a
DI in its spec's.
Here are some
more examples:
The
longbow – in reality, this could be fired indirectly at a target.
For example, a large unit of spearmen is behind a unit of swordsmen.
The archers can see the spears, so know that there is a target there
and they could angle their bows to fire over the first unit.
However, for the purposes of wargames, Shooting Skills penalties
would make this impractical. Therefore all bows, crossbows and bolt
throwers are direct fire.
Trebuchets are
indirect fire.
Black powder
cannons, such as used in fantasy battles, are direct fire.
Siege mortars
are indirect fire.
Pistols,
rifles, submachine guns and machine guns are direct fire.
RPG's are
direct fire.
Mortars are
indirect fire.
Tank guns,
although these can be elevated to a degree, they are direct fire.
SPG's depend on
their purpose. Tank hunters are direct fire, while artillery can be
either.
Artillery can
be either.
Missiles depend
on their purpose. Weapons that are similar to the nebelwerfer are
indirect fire. While more modern systems can be either. I suggest
you decide amongst yourselves depending on what you are fielding.
Weapon
effect tables, weapon effect cards and full specifications for
weapons, vehicles, troops, etc are included in all of my core rule
sets. They are available from www.1poundrules.website
and cost £1 each.
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