Fallen
Angels
Fantasy
Skirmish Rules
These are my fantasy skirmish rules that are an add on
for Bloodlust.
YOU MUST HAVE BLOODLUST TO USE THESE RULES!
But DON'T PANIC! Bloodlust only costs £1!
Fallen
Angels follows the same layout as Bloodlust, but changes some of the
rules and specifications to make them more suitable for skirmish
battles. For example, there are new spells that are much more
suitable to small scale games. There are also ideas for including
weather conditions, night fighting and randomly generated tunnel
systems in your battles. Not only do you get the main Fallen Angels
rules, but there are separate PDF's for naval skirmishes and ideas
for using wagons/coaches in skirmish battles.
The tables and sets of cards from Bloodlust are
still present, with some extras for naval battles:
Orders – Tasks set by High Command that you have to
carry out. They give various points that decide who wins the battle.
Naval Orders – Perhaps you have to sink the enemy
flagship to win.
Events – Random things that may, or may not, happen
each turn.
Naval Events – Watch out for those rocks!
Weapon Effects – You fire your huge cannon, but is
that shell a dud?
Toxic Hazzards – What's that weird cloud? Did his
face just melt?
There is a separate PDF of ideas for figure
specifications, weapons, equipment and skills. There are some
thoughts for scenarios and a Penny Dreadful style campaign set in
Cornwall, at the end of the 19th century and based around
a dastardly French plot to provoke hostilities between Cornwall and
England.
Fallen Angels is available from my shop www.1poundrules.website for £1
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