Hong Long
(The Red
Dragon Incident)
A Fallen
Angels Science Fiction Mini Campaign
By
Mark
Introduction
Although this is a stand alone campaign, it follows on
from the War Plan Red campaign that is included in my Fallen Angels
Science Fiction rules set. Although the American invasion of Canada
has been stopped, England has no time to rest. The year is 1937 and
not only is war in Europe inevitable, Japanese expansion in the Far
East posses a serious threat to the safety of the Great British
Empire.
History
The background of this campaign is based entirely on
historical fact, although the characters and events in each scenario
are entirely fictitious. The Japanese invaded China in 1937, without
any declaration of war being issued. Chinese casualties totalled
more than those of any other country in both world wars added
together. 10,000,000 people disappeared into Japanese work camps,
never to return to their loved ones. It is estimated that as many as
25,000,000 Chinese civilians and 2,000,000 military personnel died
during the Japanese occupation of China.
Yet, despite these unbelievable casualty figures, Japan
has never issued an apology for the atrocities it committed, very few
Japanese stood trial for their crimes and Japan has never made any
offer of reparations to any of the nations it attacked.
Should you wish to learn more of the nightmare the
Japanese unleashed on China, I suggest you watch the docu-film
Nanjing, Nanjing. It is about the Japanese attack on the Chinese
city of Nanjing in 1937, which resulted in the torture and murder of
300,000 civilians, many of them women and children.
The Japanese actually invaded China in two separate
events, in 1931 they occupied Manchuria, then progressively wormed
their way into control of northern China, until they finally launched
full scale military operations in 1937. Their motivation for going
to war, was that they wanted an empire and the natural resources that
their neighbours possessed. The Japanese assault of China was made
easier for them by the fact that China was being torn apart by a
civil war, that was being waged between the nationalist government of
Chiang Kai-Shek and Mao Zedong's communist party.
The civil war began in 1927, although the Chinese
protagonists actually managed to temporarily unite in 1937, in an
effort to repel the Japanese. They resumed their hostilities in
1946, the consequences of which are still evident today.
This situation was exacerbated as even under the emperors of old, China had always been a
divided country, where warlords held power over most of the
provinces. The Japanese exploited this situation, bribing warlords
and sowing the seeds of dissent against the KMT and PRC. In fact,
although the KMT was the recognised government of China, it actually
only had any real control of a small area around the Yangtze river.
The 1937 invasion began as a skirmish in the outskirts
of Beijing, but the Japanese quickly exploited the situation to give
themselves an excuse to carry out the total occupation of the
country. The Japanese never declared war on China, as to do so would
have forced the western powers, especially America, to stand with the
Chinese and they were not yet ready to escalate matters to that
degree.
Campaign
Background
Legend tells that Genghis owed his power to the dragon,
a magical ruby beyond compare. The dragon is said to grant its owner
power over their known world, for as long as that remains what they
truly desire. When the great Kahn died in 1227, a secret sect of
monks stole the gem, hiding it beyond the wit of any followers of
darkness.
However, word reached MI6 that a junk was bound for the
city of Guangzhuo, with a cargo of KMT treasure that included a map
showing the whereabouts of the ruby. Archibald and his team were
tasked with securing the map before the Japanese could get hold of
it.
Heroes and
Villains
The
George's
(Named after
St George)
Archibald Giggles was
born in Hong Kong in 1889 and like his birth sign the Ox, is a born
leader with something of a temper. His parents drowned when the ship
they were sailing in was caught in a typhoon off Kowloon Bay and sank
with all hands. Giggles thus moved to England to live with his great
aunt, Lady Temperance Chatterley.
He joined No. 5 Royal
Flying Corps as a pilot when it was formed in 1913 and is fond of
reminiscing about his training: 'training went something like this,
'This is an aeroplane, this is the throttle, this is the bit that
makes it go and turn left or right. If you're really lucky, this bit
brings you safely back to earth.'
At first, Giggles
flew the Avro 504 but he grew bored of doing nothing more than
spotting for artillery and transferred to 3 Squadron, then 45
Squadron. In all, Giggles accounted for 36 confirmed enemy kills,
most of them while he was flying his Sopwith Camel.
With the end of the
war in 1918, Giggles became something of an adventurer, travelling
extensively in China, where he was recruited by MI6 to provide
information on the budding communist party.
Archibald
Giggles – 100 points + weapons, equipment and skills
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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3
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3
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4
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4
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3
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3
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9
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Leader
of The George's
May
add 1 point to 2 stats. EG you could give him an extra attack and a
R of 10
May
have a single handed close combat weapon and a pistol.
May
also have grenades
Has
the following skills:
Born Leader – 5 points
Gains
+1 R
Dodge – 20 points
Has
a 4+ Invulnerable Save
Charlie Challenge is
the inventor of the rocket powered jet pack that can be worn on a
figure's back. Charlie also test piloted his creation, which led to
his making several visits to the local hospital. However, by model
13, Charlie had perfected his creation, more or less anyway and has
handed over the blueprints to MI6.
Charlie
Challenge – 10 points + weapons and equipment
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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4
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4
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3
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3
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1
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1
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7
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May
swap a single stat from 1 column to another. EG you could make the
SS 5 and the R 8
Rocket Pack -
Move - May fly 12” in
any direction.
Laser Pistol – 1 point
range – 9”
strength – 3
Ms Caroline Sheppard
is something of a sleuth who has assisted the police and MI6 on
numerous occasions. She was born in the quaint village of
Ashton-Under-Hill in 1901 and attributes her success to her gypsy
mother. Caroline became something of a celebrity when tabloids
linked her to solving the notorious Slipper Murders, that had the
East End of London living in a state of terror from 1929 – 1931,
when she personally apprehended Lord Travis Tee.
Ms
Caroline Sheppard– 250 points + weapons, equipment and skills
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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4
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4
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3
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3
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3
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3
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9
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May
have armour with a total save of no more than 6. EG a flak jacket.
May
have a pistol
May
use psychic powers from the Fallen Angels rules and the psychic
powers cards
Caroline
has the following skill - Lucky – 10 points
May
re-roll one set of dice once per game, or make the enemy re-roll a
set.
Pitbull Mc Dubhgall
is the son of a Scottish laird whose family hails from the Isle of
Skye. Like his father before him, Pitbull served in the 1st Regiment
of the Skye Highland Infantry, gaining the DSC and MC for his service
fighting the Hun in the Great War. He put the skills he learnt on
his family's grouse moors to good use during his time in the
trenches, where he became renowned for his stealth and marksmanship.
After the war,
Pitbull felt at something of a loss and travelled far and wide in
search of adventure. He became an accomplished martial artist
during a prolonged stay in Hunan, China and learnt the skills of the
majhong tables during a visit to the Portuguese colony of Macau,
where he also became acquainted with Giggles.
Although Pitbull has
become a top agent in MI6 and his patriotism is considered beyond
question, his handler is still concerned that he may suffer from the
little understood condition of post traumatic stress, due to his
experiences during the war. His file thus bears the note that he is
something of a loose cannon.
Pitbull
Mc Dubhgall – 30 points + any equipment and extra weapons.
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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4
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3
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3
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3
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1
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1
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8
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Has
a sniper rifle and a telescopic sight (included in points cost)
May
have a close combat weapon and grenades
May
have armour with a total save of no more than 6. EG a flak jacket.
He
may not have a shield.
Pitbull
ignores SS penalties for being at over ½
range
If
he can see any part of a target, he may fire at it without any cover
saves applying.
Pitbull
has the following skills:
Close Combat Expert
– 5 points
+1 FS
Sneak – 5 points
As long as he
doesn't come within 3” of any enemy, Pitbull may move through any
type of cover without being seen. If he hides, enemy cannot see him
unless they come within 3”.Kara Loft is more formally known as the Lady Bikley, although she has little interest in her title, or the responsibilities it carries. Kara's mother died during her birth in 1906 and her father went missing ten years later, during an expedition to China to find Shangri-la.
Kara claims she
learnt more from her gamekeeper, than the expensive school she
attended. Since coming into her inheritance, Kara has undertaken
several expeditions to the Chinese Himalayas, where she was recruited
by MI6.
Kara is described by
virtually every man (and quite a few women) who meet her as being
'drop dead gorgeous.' Anyone attacking her suffers -1 FS and -1 SS.
Kara always fights first if in base contact with a male enemy.
Kara Loft – 10 points + weapons and equipment
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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4
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4
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3
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3
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1
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1
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7
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May
swap a single stat from 1 column to another. EG you could make the
SS 5 and the R 8
May
have armour with a total save of no more than 6. EG a flak jacket
May
not have a shield.
May
have a pistol and a shotgun
Kara
has the sneak skill - As
long as she doesn't come within 3” of any enemy, Kara may move
through any type of cover without being seen. If she hides, enemy
cannot see her unless they come within 3”.
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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3
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4
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3
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3
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1
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1
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8
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You may add 1 to a single stat EG you could give them an extra attack.
Nunchucks
– Free. Close combat weapon with a range of 1”
May
have a spear, or a halberd.
Has
the following skills:
Close Combat Expert
– 5 points
+1 FS
Dodge – 20 points
Has
a 4+ Invulnerable Save
The
Japanese And Their Treacherous Allies
General Mitsu Harakiri – 100 points + weapons, equipment and skills
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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3
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3
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4
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4
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3
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3
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9
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Leader of the villains
May
add 1 point to 2 stats. EG you could give him an extra attack and a
R of 10
May
have a single handed close combat weapon and a pistol.
May
have grenades
Has
the following skills:
Spite – 5 points
Enemy in base
contact suffer -1 FS
Dodge – 20 points
Has a 4+
Invulnerable Save
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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3
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4
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3
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3
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1
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1
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8
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Has
a katana
May
have a pistol
May
have grenades
May
have armour with a total save of no more than 6. EG a flak jacket.
Has
the following skills:
Intuition – 5
points
Gets a 5+ 'duck'
save against ranged attacks. This is in addition to any armour save.
Sneak – 5 points
As long as he
doesn't come within 3” of any enemy, Pitbull may move through any
type of cover without being seen. If he hides, enemy cannot see him
unless they come within 3”.
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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3
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4
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3
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3
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1
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1
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8
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Has
a katana
May
have a pistol
May
have shurikens – 5 points (These are a new weapon.)
ranges
– 3” use SS to hit and their strength is that of the figure
throwing them.
May
have armour with a total save of no more than 6. EG a flak jacket.
Has
the following skills:
Lucky – 10 points
May re-roll one set
of dice once per game, or make the enemy re-roll a set. If this
skill is taken by a unit, the unit only gets to use the skill once
per game.
Femme Fatale – 5
points
Any man attacking
her suffers a -1 FSJapanese Soldier – 10 points per figure + weapons and equipment
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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4
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4
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3
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3
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1
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1
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7
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May
swap a single stat from 1 column to another. EG you could make the
SS 5 and the R 8
May
have armour with a total save of no more than 6. EG a flak jacket
Has
a katana
May
have a pistol
May
have a rifle
May
have grenades
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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3
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3
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4
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4
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2
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2
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8
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May add 1 point to 2 stats. EG you could give them an extra attack and a R of 9
May
have armour with a total save of no more than 6. EG a flak jacket
Has
a sword
May
have a pistol
Has
the following skills:
Close Combat Expert
– 5 points
+1 FS
Dodge – 20 points
Has a 4+
Invulnerable Save
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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3
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4
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3
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3
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1
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1
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8
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May have armour with a total save of no more than 6. EG a flak jacket
Has
a single handed close combat weapon
May
have a pistol
May
have grenades
Has
the following skills:
Spite – 5 points
Enemy in base
contact suffer -1 FS
Sneak – 5 points
As long as the
figure/unit doesn't come within 3” of any enemy, they may move
through any type of cover without being seen. If they hide, enemy
cannot see them unless they come within 3”.
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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3
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4
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3
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3
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1
|
1
|
8
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May have armour with a total save of no more than 6. EG a flak jacket
Has
a single handed close combat weapon
May
have a pistol
May
have grenades
Has
the following skills:
Spite – 5 points
Enemy in base
contact suffer -1 FS
Close Combat Expert
– 5 points
+1 FS
M
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FS
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SS
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S
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T
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W
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A
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R
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6
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4
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4
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3
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3
|
1
|
1
|
7
|
May
swap a single stat from 1 column to another. EG you could make the
SS 5 and the R 8
May
have armour with a total save of no more than 6. EG a flak jacket.
May
have a single handed close combat weapon
May
have a rifle if allowed in a scenario
Scenarios
The heroes have only just begun to search the cargo that
is still on the wharf, when a gang of Chinese in the service of the
treacherous warlord, Xiao Niao arrives on the scene.
The heroes may deploy within 12” of their start edge
and have first turn. The villains start at their edge. The Chinese
are led by Feng Pi and there are 9 rebels with him, 5 of whom may
have rifles.
Setting
The wharf is littered with piles of crates that have been unloaded from the junk that is moored on one side of the board. Opposite the junk is a line of warehouses, where the KMT guards are drinking baijiu and playing mah-jong.
There are 6+2xD6 crates that are all roughly positioned
in the centre of the wharf. Any figure can search them if they are
in base contact. It costs 2AP's to search and they cannot perform
any other actions. Roll a D6 each time a crate is searched, on a 4+
the map is found, although it turns out that only half the map is in
the crate, along with a clue to where the other part is.
If
any figure is wounded or stunned within 1” of the dock's edge, they
must test to see if they fall into the water as usual. (See the
rules for falling.)
The force that finds the map wins.
The second scenario is set in a ruined monastery in
Hunan Province, where the other half of the map is hidden. The
heroes are joined by 3 Shaolin monks who have acted as their guides.
Whichever side won the last scenario may deploy within 12” of their
start edge and has the first turn. The other side deploys at their
start edge.
The Chinese are led by Xiao Niao in person, with his
henchman Fei Hua. There are 20 thugs with them, 5 of whom may have
rifles. 5 thugs start with Xiao Niao and Fei Hua, the others arrive
on a 4+, roll each turn per figure. They deploy from their starting
table edge.
Setting
The board is covered with ruined walls and piles of
rubble. In the centre is a marble coffin that holds the second half
of the map. The coffin is on a raised plinth beside the sacred Black
Dragon Pool. Anyone that enters the pool for any reason, must
instantly roll a D6, on a 4+ they take an automatic wound without any
armour saves. 3 figures must be in base contact with the coffin to
remove its lid, they must pass a Reliability test to be successful
and may not take any other actions while they are opening the coffin.
The force that opens the coffin wins.
The last scenario takes place near the fishing village
of Yangshuo, that is set on the banks of the Li Jiang, in Guangxi
Province. The map has revealed that the Red Dragon was placed in the
hands of a statue of the Goddess Quan Yin, in a shrine that has been
carved out of a karst.
Both forces deploy at their start edge, but the side
that won the last scenario may have the first turn. The Japanese do
not trust the Chinese with the Dragon, so general Mitsu Harakiri has
taken personal control of the situation. His force comprises his
lover Shiori Geisha, Tojo Yakamosto, 3 Chinese guides and 5 Japanese
soldiers.
Setting
The board is covered with karsts, (rounded hills) piles
of boulders and a few hovels. In the centre is the shrine of Quan
Yin, with a statue of the Goddess. Any figure can retrieve the Red
Dragon as long as they spend a whole turn in base contact with the
statue without taking any other actions.
The force that finds the ruby wins.
All of the
rules necessary for this scenario are available from
www.1poundrules.website
for £1 each
Thanks for the scenario, it plays out really well with the rules.
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