Friday, 1 April 2016

Fallen Angels Fantasy Skirmish Rules

Fallen Angels

Fantasy Skirmish Rules

These are my fantasy skirmish rules that are an add on for Bloodlust. 
Fallen Angels follows the same layout as Bloodlust, but changes some of the rules and specifications to make them more suitable for skirmish battles. For example, there are new spells that are much more suitable to small scale games. There are also ideas for including weather conditions, night fighting and randomly generated tunnel systems in your battles. Not only do you get the main Fallen Angels rules, but there are separate PDF's for naval skirmishes and ideas for using wagons/coaches in skirmish battles.

The tables and sets of cards from Bloodlust are still present, with some extras for naval battles:

Orders – Tasks set by High Command that you have to carry out. They give various points that decide who wins the battle.

Naval Orders – Perhaps you have to sink the enemy flagship to win.

Events – Random things that may, or may not, happen each turn.

Naval Events – Watch out for those rocks!

Weapon Effects – You fire your huge cannon, but is that shell a dud?

Toxic Hazzards – What's that weird cloud? Did his face just melt?

There is a separate PDF of ideas for figure specifications, weapons, equipment and skills. There are some thoughts for scenarios and a Penny Dreadful style campaign set in Cornwall, at the end of the 19th century and based around a dastardly French plot to provoke hostilities between Cornwall and England.

Fallen Angels is available from my shop  for £1

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